Nothing was ever announced for their Los Angeles Studio until it was suddenly closed. The scope of the game, and how it’s going to be sold, is going to come a little bit later.”Įven Dave Hoffman, Director of Business Development, declared to Siliconera that they were not ready to announce anything and for 3 years the Square LA studio didn’t release any videogame or announcementĢ011 was a difficult year for Square Enix: in March they reported a loss in their last fiscal year, in part due to canceled videogames. Right now we’re still in the very early phase of testing out gameplay stuff and testing out the technology. We’re still in the process of trying to figure out what the first title will be. “We do like to have one full-size project if possible, and then have the downloadables on the side. In an interview with Gamasutra Shiraishi talked about their idea for the studio: Their LA team was composed by around 10 or 20 developers and the director was Fumiaki Shiraishi, already know for his work on Crystal Chronicles: my Life as a King and Final Fantasy XI Online. It was 2008: Square Enix decided to open a new studio to test new technologies and develop digital-only, small-budget videogames. It was going to be a frantic but strategic shooter with a top down view and a strong coop multiplayer component. Project Dropship was a canceled videogame developed by Square Enix Los Angeles and it would have been their first game. If you are a long-time fan of Square you may have read about this lost game before.
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